Connect to this LAN host ×
Download the public certificate from this host. Installing it is a one-time step on each PC; no USB transfer is needed.
Download LAN certificate
Windows: open the downloaded lan-root-ca.cer , then choose Install Certificate → Current User . Choose Place all certificates in the following store → Browse → Trusted Root Certification Authorities . Do not use automatic store selection. Finish the wizard and accept the trust confirmation. Close and reopen Chrome/Edge, return to this HTTPS game link, then press Play .
macOS: import the certificate in Keychain Access and set its SSL trust. Linux/Chromebook: import it as a certificate authority in the browser’s certificate settings. Managed devices may need an administrator.
Only trust the intended host. Compare this SHA-256 fingerprint with the host’s certificate information:
“Proceed anyway” can open the launcher while game workers remain blocked. Install the public .cer to resolve that. Certificate installation is controlled by your OS; this website does not change trust automatically.
Mods & Sandbox tools ×
None
Menyoo XML presets
Import saved vehicles, clothing/props outfits and static Spooner scenes. Open Imported XML Presets in the native Vehicle Spawner, Wardrobe or Object Spooner. Requires trainer enabled; restart the game after changing this library.
Import XML
Install reviewed preset
Saved presets Remove selected preset
32 scene entities total, 64 presets. Vehicle presets spawn beside you. Outfits require the matching player model. Scene and saved-vehicle attachments between entities in the same preset are supported, including offsets and rotation. Cycles and external targets are rejected; unsupported properties are listed before installation. Scene models must already exist in this build or an enabled mod.
Mod profiles
Saved profileSelect a profile Profile name
New profile Save selection Apply profile Export profile Import profile Delete profile
Profiles store mod selections, traffic, trainer settings and the save-profile selection. Install the same mod files when moving to another browser.
Enable up to 64 packages, 512 MiB combined. Disabled packages stay in your library and leave traffic. Restart to apply changes.
Modded car share — Sandbox and Story5% (default) 10% 25%
Traffic toggles are experimental: up to 16 models share the selected civilian traffic pool, with at most three instances per model. Package Off excludes its traffic. The selected share applies to eligible traffic choices; loading and instance caps can reduce the actual share. Keep mods installed when loading saves that use them.
Add a mod
Import a ZIP, RAR, 7z or data-only OIV package (up to 128 MiB). Review the detected package, replacement targets and compatibility notes before installing.
Supported formats and compatibility
Vehicles: classic add-on DLCs and stock-based replacements for cars, bikes, bicycles, quadbikes, boats, helicopters and planes. Mesh-only replacements can retain stock textures. Replacement conversion imports compatible handling and colour/livery metadata when supplied; otherwise it retains stock settings.
Stock vehicles: select “Replace stock assets” for car, bike, boat and aircraft meshes, textures, liveries and existing tuning-part replacements. Normal stock spawns use the replacement; separate add-on conversion uses the matching stock vehicle template. Stock layouts, tuning slots and handling remain unless a compatible handling pack is enabled.
World props: classic replacements and retextures for indexed roadside, vegetation, residential, commercial, industrial and other prop archives. Existing model names and map placements are retained; this does not add new maps or prop definitions.
Characters: complete non-streamed human skins can register as separate add-on peds with generic male movement, or replace stock characters. Texture packs and existing streamed-ped resources, including Story-player files, use stock replacements.
Replacement shaders: translated shader-pack-v1 ZIPs with WGSL programs, matching installed source hashes and unchanged shader interfaces. Each program compiles with WebGPU before installation and again at launch. DirectX/ReShade sources and DLL injectors need a port; this does not add external textures, new passes or custom uniforms.
Graphics: indexed classic cloud/road/global resource textures and standalone x64/textures YTD dictionaries retaining stock texture names; classic visualsettings.dat, stock weather timecycles/modifiers, clouds, lens flares and weather XML. Numeric values merge onto this build’s existing definitions; unsupported fields and sample layouts are reported. ASI reloaders, ReShade and ENB are not used.
Weapon settings: weapons.meta can adapt supported damage, recoil, accuracy, clip size, range and timing fields for existing weapons. Existing magazine capacities can also merge from weaponcomponents.meta. New weapon definitions, audio/effect references and ammo types are retained from stock.
Handling packs: ZIPs containing handling.meta merge supported physics fields into this build’s existing stock profiles. Disable the package and restart to restore stock.
Weapons: 36 stock weapon models, matching attachments, meshes and textures. Existing gameplay stats remain in effect.
Clothing, hair and accessories: existing component/prop slots and texture variants. Stock resource packs can combine multiple parts.
Animations: YCD dictionaries with clip names; replacing a stock dictionary keeps the existing action and clip names.
Resource containers: ZIPs containing unencrypted stock resource RPF archives. RAR4/RAR5 and 7z archives unpack locally before compatibility inspection. Password-protected, multi-part and linked archives are unsupported.
For a combined stock resource pack, preserve destination folders such as vehicles.rpf/, banshee_mods.rpf/, v_trees.rpf/, weapons.rpf/ or streamedpeds_players.rpf/player_zero/. Explicit archive/model paths resolve ambiguous filenames.
Loose vehicle packs with matching vehicles.meta can use a stock template with the same type/layout (cover and class hints select the closest match). Custom handling and colour presets are adapted; unsupported gearbox values retain stock. Complete compatible carcols/carvariations tuning kits and part models are adapted with separate kit IDs. Custom lights, sirens and audio banks are omitted and reported.
FiveM asset wrappers (fxmanifest.lua and __resource.lua) are ignored. OIV containers use validated add/copy mappings for supported resource/handling targets or one compatible vehicle DLC. Archive creation, deletions and XML/text edits are not applied. This does not supply the FiveM runtime.
Scripts, executables, encrypted RPFs, newer unsupported resource versions and new weapon/clothing slots are not supported. Resources must fit existing skeletons, metadata and this build's indexed stock slots.
Import & adapt ZIP / RAR / 7z / OIV / CUBE
Install Homer Simpson
Install Opel Corsa 2005
Install warm-film CUBE example Colour grading: import an SDR 3D .cube LUT directly or inside an archive. Sizes 2–65 are resampled to 16³ RGB10 with trilinear lookup. HDR and 1D/shaper LUTs are unsupported. LUT grades overlap SweetFX and RCAS; use one world-composite grade at a time. Restart to apply or disable.
Spatial graphics effects (bloom and clarity) Install soft-knee bloom Install AMD RCAS clarity Install bloom + RCAS Bloom improves highlight glow through the existing bloom pyramid. Set Graphics & performance → Post-effects to Very high to use the tested bloom path. RCAS sharpens the world before the HUD; its five composite evaluations can reduce frame rate. This is sharpening, not FSR upscaling or ray tracing. Choose the combined pack or its components. RCAS overlaps SweetFX colour packs. Restart after changing toggles; disable to restore stock.
Shader examples (ported SweetFX) Install SweetFX Vibrance shader Install SweetFX Monochrome shader Enable one colour shader pack at a time in the table. Restart to apply changes. These affect world rendering; they do not add a menu overlay.
Review mod import
Package / variant
Check the package contents and compatibility notes before installing.
Character installationAdd as a separate character Replace a stock character Character category Replace stock ped slot Complete human skins can use a separate model with generic male movement. Texture-only packs require a stock replacement. Each replacement needs its own stock slot. An unused slot is preferred automatically. Replacements also affect NPCs using that model; disable the package and restart to restore stock. Resource availability is checked, but skeleton and body fit depend on the skin.
Clothing modelmp_m_freemode_01 mp_f_freemode_01 Texture letters to import (keeps large packs within memory limits)
Animation names, if not included in the archive
Update preview after changing options
Install selected package Cancel import
Package options Close package options Vehicle model rs318
Export or remove a package Export original DLC Export adapted DLC Conversion report Remove local package
Trainer
Enable Menyoo trainer in Sandbox (F4)
Enable Menyoo trainer in Story / single-player (F4)
Menyoo controls
Action Keyboard Controller
Open / close F4 (default) RB / R1 + D-pad Right
Navigate Arrow keys D-pad or left stick
Select Enter A / Cross
Back Backspace / Esc B / Circle
Adjust value Left / Right arrows D-pad Left / Right
For a controller, select Auto in Controls & audio and press a controller button to activate it. Release the menu shortcut before navigating. Gameplay inputs are blocked while Menyoo is open.
Imported content appears in Menyoo under Player Options → Model Changer / Wardrobe / Animations; Bodyguard Options → Spawn Bodyguard; and Weapon Options. Open the Imported submenu. Replacements affect the selected stock slot for the session. Switch the package off and restart to restore stock.
Custom maps Drop the extracted v1 env_test folder here, even if renamed. Its missing level metadata and folder structure are supplied automatically. Other classic maps must include their own level metadata. GTA5 is the only bundled map. Native GTA6 assets, loose FiveM/YMAP maps and DLC maps need conversion before import.
Drag and drop a map folder here, or Import map folder
Remove selected imported map
Imported mods stay in this browser. Export the package separately when moving to another browser or device.
Enable the vehicle trainer in Story or Sandbox, or enable Story traffic for imported vehicles. Mods cannot be combined with multiplayer yet.
Homer Simpson by Quechus13
Original Opel Corsa 2005 add-on by mattx2109
Experimental multiplayer ×
Two-player Sandbox beta. You can see the other player; vehicles, combat and missions are not synced yet.
Enable multiplayer for this launch
Use this website's relay (recommended)
Use the same access code and room as your friend. Leave this website’s relay selected unless the host gives you another address.
The access code is kept only for this tab and is not included in save exports.
If joining fails, check the room and code. Each room currently allows two players.